🌿 Ecosystem Map

Combat type matchups and species predator/prey relationships
← Species Index

βš”οΈ Combat Type Matchup Matrix

Each cell shows the theoretical advantage multiplier. Parenthetical win% is from actual arena battles.
Attack ↓ / Defense β†’ hard shell segmented armor evasive hairy spiny toxic skin thick hide unarmored regenerative bioluminescent
piercing 1.5Γ— 0.8Γ—
0% (1)
0.7Γ—
100% (1)
1.0Γ— 1.2Γ— 0.8Γ— 1.5Γ— 0.8Γ— 1.2Γ—
crushing 1.5Γ— 0.7Γ— 1.0Γ—
50% (2)
1.0Γ—
100% (1)
0.8Γ— 1.5Γ— 1.4Γ— 1.5Γ— 1.1Γ—
slashing 0.7Γ— 1.5Γ— 1.2Γ— 0.7Γ—
100% (1)
0.9Γ— 1.0Γ— 1.5Γ— 0.9Γ— 1.0Γ—
venom 1.2Γ—
0% (1)
1.5Γ— 0.8Γ—
50% (2)
0.7Γ— 0.5Γ— 1.2Γ—
100% (1)
1.3Γ— 0.6Γ— 0.9Γ—
chemical 1.0Γ—
33% (3)
1.0Γ—
0% (1)
1.5Γ—
0% (1)
1.5Γ— 0.7Γ—
50% (2)
0.8Γ— 1.3Γ— 0.6Γ— 0.8Γ—
grappling 0.7Γ— 0.8Γ— 1.5Γ— 1.2Γ— 0.7Γ— 1.0Γ— 1.2Γ— 1.3Γ— 0.7Γ—
sonic 1.5Γ— 1.3Γ—
100% (1)
0.7Γ— 1.0Γ— 1.0Γ— 1.3Γ— 1.2Γ— 0.9Γ— 1.4Γ—
electric 1.4Γ— 1.2Γ— 0.7Γ— 0.7Γ— 1.0Γ— 1.3Γ— 1.1Γ— 0.9Γ— 0.7Γ—
neutral 1.0Γ— 1.0Γ— 1.0Γ—
50% (2)
1.0Γ—
100% (1)
1.0Γ— 1.0Γ— 1.0Γ— 1.0Γ— 1.0Γ—
0% (1)

πŸ“ Size Matchup Matrix

How attacker size affects damage output against each defender size class. Size-agnostic attacks (venom, chemical, sonic, electric) ignore these modifiers.
Attacker ↓ / Defender β†’ Tiny Small Medium Large Massive
Tiny 1.00Γ— 1.00Γ— 0.80Γ— 0.75Γ— 0.70Γ—
Small 1.20Γ— 1.00Γ— 0.85Γ— 0.80Γ— 0.75Γ—
Medium 1.30Γ— 1.15Γ— 1.00Γ— 0.90Γ— 0.85Γ—
Large 1.40Γ— 1.25Γ— 1.10Γ— 1.00Γ— 0.90Γ—
Massive 1.50Γ— 1.30Γ— 1.15Γ— 1.00Γ— 1.00Γ—

πŸ•Έ Species Predator/Prey Network

Node size = total battles. Edge color: predator β†’ prey based on battle win rates.