πΏ Ecosystem Map
Combat type matchups and species predator/prey relationshipsβοΈ Combat Type Matchup Matrix
Each cell shows the theoretical advantage multiplier. Parenthetical win% is from actual arena battles.| Attack β / Defense β | hard shell | segmented armor | evasive | hairy spiny | toxic skin | thick hide | unarmored | regenerative | bioluminescent |
|---|---|---|---|---|---|---|---|---|---|
| piercing | 1.5Γ |
0.8Γ
0% (1) |
0.7Γ
100% (1) |
1.0Γ | 1.2Γ | 0.8Γ | 1.5Γ | 0.8Γ | 1.2Γ |
| crushing | 1.5Γ | 0.7Γ |
1.0Γ
50% (2) |
1.0Γ
100% (1) |
0.8Γ | 1.5Γ | 1.4Γ | 1.5Γ | 1.1Γ |
| slashing | 0.7Γ | 1.5Γ | 1.2Γ |
0.7Γ
100% (1) |
0.9Γ | 1.0Γ | 1.5Γ | 0.9Γ | 1.0Γ |
| venom |
1.2Γ
0% (1) |
1.5Γ |
0.8Γ
50% (2) |
0.7Γ | 0.5Γ |
1.2Γ
100% (1) |
1.3Γ | 0.6Γ | 0.9Γ |
| chemical |
1.0Γ
33% (3) |
1.0Γ
0% (1) |
1.5Γ
0% (1) |
1.5Γ |
0.7Γ
50% (2) |
0.8Γ | 1.3Γ | 0.6Γ | 0.8Γ |
| grappling | 0.7Γ | 0.8Γ | 1.5Γ | 1.2Γ | 0.7Γ | 1.0Γ | 1.2Γ | 1.3Γ | 0.7Γ |
| sonic | 1.5Γ |
1.3Γ
100% (1) |
0.7Γ | 1.0Γ | 1.0Γ | 1.3Γ | 1.2Γ | 0.9Γ | 1.4Γ |
| electric | 1.4Γ | 1.2Γ | 0.7Γ | 0.7Γ | 1.0Γ | 1.3Γ | 1.1Γ | 0.9Γ | 0.7Γ |
| neutral | 1.0Γ | 1.0Γ |
1.0Γ
50% (2) |
1.0Γ
100% (1) |
1.0Γ | 1.0Γ | 1.0Γ | 1.0Γ |
1.0Γ
0% (1) |
π Size Matchup Matrix
How attacker size affects damage output against each defender size class. Size-agnostic attacks (venom, chemical, sonic, electric) ignore these modifiers.| Attacker β / Defender β | Tiny | Small | Medium | Large | Massive |
|---|---|---|---|---|---|
| Tiny | 1.00Γ | 1.00Γ | 0.80Γ | 0.75Γ | 0.70Γ |
| Small | 1.20Γ | 1.00Γ | 0.85Γ | 0.80Γ | 0.75Γ |
| Medium | 1.30Γ | 1.15Γ | 1.00Γ | 0.90Γ | 0.85Γ |
| Large | 1.40Γ | 1.25Γ | 1.10Γ | 1.00Γ | 0.90Γ |
| Massive | 1.50Γ | 1.30Γ | 1.15Γ | 1.00Γ | 1.00Γ |